
Thanks to Making History, space can be an inherently dangerous place again: random failures a la Apollo 13 might cut a mission short a freak micro meteor shower might puncture all of my solar panels, leaving a deep-space mission stranded until help arrives.Īll of these variables are available to use in the Mission Builder, which is an excellent tool for scripting your own stories, as if you're a sci-fi dungeon master running a deep-space tabletop RPG.Įverything in the Mission Builder is drag-and-drop. LiangXu liked SWD over USB Type-C: New way of programming boards.Thanks to Making History, space can be an inherently dangerous place again.įor long-time KSP players, improvisation and surprises only happen as a result of our own incompetence.Human Controller liked Primary Buffer Panel v2.Paul McClay wrote a reply on project log enough "sensible", let's try "more aggressively compact".drcyberg liked Fun with wifi repeaters.Travis Bemann has added a new log for zeptoforth.Paul McClay has updated details to Minamil 3dp: another minimal CNC mill.Paul McClay liked Fun with wifi repeaters.Paul McClay has updated the log for Minamil 3dp: another minimal CNC mill.Ostracus on Hackaday Links: September 17, 2023.KDawg on Buck Converter Takes 8V To 100V.mythoughts62 on Buck Converter Takes 8V To 100V.KDawg on The Science Behind The Majesty Of Dancing Raisins.
#Kerbal space program 2018 software

Wiring switches and buttons to the Arduino.Īt the most basic level, building a KSP controller consists of hooking a bunch of switches and buttons to a microcontroller such as the Arduino or Teensy, and converting those to USB HID key presses that the game understands. Luckily for us, he’s written up an exceptionally well detailed guide on building KSP controllers that should prove useful even if you don’t want to clone his.

If you want the ultimate KSP control setup, you’ll need to follow in the footsteps of and build your own. You really want a joystick and throttle at the absolute minimum for accurate maneuvers, but even you’ll be spending plenty of time back on the keyboard to operate the craft’s various systems. Right now you need to focus on getting those rockets built and establishing a network of communication satellites so you can get out of low orbit.įor those of you who’ve played the game (or are joining us again after playing KSP for the prescribed 10, 12, 16 hours), you’ll know that the humble computer keyboard is not very well suited to jaunts through space. Don’t worry, Hackaday will still be here when you get back. If you haven’t, then you should set aside about ten hours today to go check that out real quick. If you have even the most passing interest in space and what it takes to get there, you’ve probably already played Kerbal Space Program (KSP).
